Added sound handling. Added create new room and get room list to client and server

This commit is contained in:
2020-05-18 04:59:26 -05:00
parent 6a195bc0c4
commit 8e628e5b38
7 changed files with 160 additions and 0 deletions

View File

@@ -1,3 +1,5 @@
import string
import random
from enetcomponents import server
class channel(server.channel):
@@ -29,6 +31,25 @@ class channel(server.channel):
if channel.room == self.room:
channel.send_data(0, data)
def cmd_create_room(self, data):
code = ''.join(random.choices(string.ascii_uppercase +string.digits, k = 10))
existing = True
while existing:
existing = self.server.room_exists(code)
if existing == True:
code = ''.join(random.choices(string.ascii_uppercase +string.digits, k = 10))
self.server.rooms.append(code)
data.update(nickname=self.nickname)
self.room = code
self.send_data(0, data)
def cmd_request_room_list(self, data):
rooms = dict()
for room in self.server.rooms:
players = self.server.get_players_in_room(room)
rooms[room]= players
self.send_data(0, dict(action="room_list", rooms=rooms))
class server(server.server):
def __init__(self, *args, **kwargs):
@@ -45,6 +66,15 @@ class server(server.server):
del self.peers[channel]
break
def room_exists(self, room_id):
for i in self.rooms:
if room_id == i:
return True
return False
def get_players_in_room(self, room_id):
return [player.nickname for player in self.peers if player.room == room_id]
if __name__ == "__main__":
print("Starting chat server...")
s = server()