Added sound handling. Added create new room and get room list to client and server
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parent
6a195bc0c4
commit
8e628e5b38
@ -5,6 +5,7 @@ import wx
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import client
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import output
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import gui
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import sound
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from pubsub import pub
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# Client instance.
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@ -19,9 +20,12 @@ class controller(object):
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self.window = window
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self.connect_events()
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self.window.Show()
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self.next_action = ""
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def connect_events(self):
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self.window.chat.Bind(wx.EVT_CHAR_HOOK, self.on_process)
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self.window.list.Bind(wx.EVT_LISTBOX_DCLICK, self.on_process_listbox_click)
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self.window.list.Bind(wx.EVT_CHAR_HOOK, self.on_process_listbox)
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pub.subscribe(self.response, "response")
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pub.subscribe(self.ask_login, "ask_login")
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pub.subscribe(self.disconnected, "disconnected")
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@ -32,6 +36,23 @@ class controller(object):
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self.send_message()
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event.Skip()
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def on_process_listbox_click(self, event):
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selected_option = self.window.menu_items[self.window.list.GetSelection()][0]
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if selected_option == "create_room":
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data = dict(action="create_room")
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c.send_data(0, data)
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elif selected_option == "join_room":
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data = dict(action="request_room_list")
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c.send_data(0, data)
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if event != None:
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event.Skip()
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def on_process_listbox(self, event):
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key = event.GetKeyCode()
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if key == wx.WXK_RETURN:
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self.on_process_listbox_click(None)
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event.Skip()
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def send_message(self):
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global c
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message = self.window.chat.GetValue()
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@ -48,6 +69,7 @@ class controller(object):
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getattr(self, "cmd_"+command)(data)
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def cmd_connected(self, data):
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self.window.enable_app()
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connected = data.get("nickname")
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msg = "{} has entered this platform".format(connected)
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self.window.add_message(msg)
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@ -57,8 +79,19 @@ class controller(object):
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nickname = data.get("nickname")
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msg = "{0}: {1}".format(nickname, msg)
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output.speak(msg)
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sound.sound.play("chat.ogg")
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self.window.add_message(msg)
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def cmd_create_room(self, data):
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self.window.list.Clear()
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msg = "{} Has created a room.".format(data.get("nickname"))
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self.window.add_message(msg)
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output.speak(msg)
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def cmd_room_list(self, data):
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print(data)
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def ask_login(self):
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global c
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data = dict(action="login", nickname=self.username)
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@ -71,6 +104,7 @@ class controller(object):
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def setup():
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global c, t
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output.setup()
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sound.setup()
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app = wx.App()
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d = gui.loginDialog()
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f = gui.appFrame()
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12
examples/chat app/client/paths.py
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12
examples/chat app/client/paths.py
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@ -0,0 +1,12 @@
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# -*- coding: utf-8 -*-
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import os
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from platform_utils import paths as paths_
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def app_path():
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return paths_.app_path()
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def locale_path():
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return os.path.join(app_path(), "locales")
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def sound_path():
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return os.path.join(app_path(), "sounds")
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84
examples/chat app/client/sound.py
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84
examples/chat app/client/sound.py
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@ -0,0 +1,84 @@
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# -*- coding: utf-8 -*-
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import threading
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import os
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import subprocess
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import paths
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import sound_lib
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import output
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from sound_lib import recording, stream
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from sound_lib import output, input
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def recode_audio(filename, quality=10):
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subprocess.call(r'"%s" --downmix -q %r "%s"' % (os.path.join(paths.app_path(), 'oggenc2.exe'), quality, filename))
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def get_recording(filename):
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val = recording.WaveRecording(filename=filename)
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return val
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class RepeatingTimer(threading.Thread):
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"""Call a function after a specified number of seconds, it will then repeat again after the specified number of seconds
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Note: If the function provided takes time to execute, this time is NOT taken from the next wait period
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t = RepeatingTimer(30.0, f, args=[], kwargs={})
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t.start()
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t.cancel() # stop the timer's actions
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"""
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def __init__(self, interval, function, daemon=True, *args, **kwargs):
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threading.Thread.__init__(self)
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self.daemon = daemon
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self.interval = float(interval)
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self.function = function
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self.args = args
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self.kwargs = kwargs
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self.finished = threading.Event()
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def cancel(self):
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"""Stop the timer if it hasn't finished yet"""
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self.finished.set()
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stop = cancel
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def run(self):
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while not self.finished.is_set():
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self.finished.wait(self.interval)
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if not self.finished.is_set(): #In case someone has canceled while waiting
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try:
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self.function(*self.args, **self.kwargs)
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except:
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print("Execution failed. Function: %r args: %r and kwargs: %r" % (self.function, self.args, self.kwargs))
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class soundSystem(object):
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def __init__(self):
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""" Sound Player."""
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# Set the output and input default devices.
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try:
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self.output = output.Output()
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self.input = input.Input()
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except:
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pass
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self.files = []
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self.cleaner = RepeatingTimer(60, self.clear_list)
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self.cleaner.start()
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def clear_list(self):
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if len(self.files) == 0: return
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try:
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for i in range(0, len(self.files)):
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if self.files[i].is_playing == False:
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self.files[i].free()
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self.files.pop(i)
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except IndexError:
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pass
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def play(self, sound, argument=False):
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sound_object = stream.FileStream(file="%s/%s" % (paths.sound_path(), sound))
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self.files.append(sound_object)
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sound_object.play()
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sound = None
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def setup():
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global sound
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sound = soundSystem()
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BIN
examples/chat app/client/sounds/chat.ogg
Normal file
BIN
examples/chat app/client/sounds/chat.ogg
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Binary file not shown.
BIN
examples/chat app/client/sounds/chat1.ogg
Normal file
BIN
examples/chat app/client/sounds/chat1.ogg
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Binary file not shown.
BIN
examples/chat app/client/sounds/pm.ogg
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BIN
examples/chat app/client/sounds/pm.ogg
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Binary file not shown.
@ -1,3 +1,5 @@
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import string
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import random
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from enetcomponents import server
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class channel(server.channel):
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@ -29,6 +31,25 @@ class channel(server.channel):
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if channel.room == self.room:
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channel.send_data(0, data)
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def cmd_create_room(self, data):
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code = ''.join(random.choices(string.ascii_uppercase +string.digits, k = 10))
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existing = True
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while existing:
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existing = self.server.room_exists(code)
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if existing == True:
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code = ''.join(random.choices(string.ascii_uppercase +string.digits, k = 10))
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self.server.rooms.append(code)
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data.update(nickname=self.nickname)
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self.room = code
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self.send_data(0, data)
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def cmd_request_room_list(self, data):
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rooms = dict()
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for room in self.server.rooms:
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players = self.server.get_players_in_room(room)
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rooms[room]= players
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self.send_data(0, dict(action="room_list", rooms=rooms))
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class server(server.server):
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def __init__(self, *args, **kwargs):
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@ -45,6 +66,15 @@ class server(server.server):
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del self.peers[channel]
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break
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def room_exists(self, room_id):
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for i in self.rooms:
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if room_id == i:
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return True
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return False
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def get_players_in_room(self, room_id):
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return [player.nickname for player in self.peers if player.room == room_id]
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if __name__ == "__main__":
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print("Starting chat server...")
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s = server()
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