The status bar will be readed in every update
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parent
3d01f149e6
commit
02452b4632
@ -19,13 +19,10 @@ class Window(object):
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def __init__(self, screen):
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def __init__(self, screen):
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self.handlers=[self]
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self.handlers=[self]
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# Keys should be a dictionary of key: function.
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self.keys = {}
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self.keys = {}
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self.statusbar=1
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self.statusbar=1
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self.lastMessage=""
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self.lastMessage=""
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self.daemon=1
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self.windows=[]
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self.windowVars={}
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self.windex=0
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self.screen = screen
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self.screen = screen
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self.screen.nodelay(1)
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self.screen.nodelay(1)
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self.screen.keypad(1)
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self.screen.keypad(1)
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@ -35,8 +32,9 @@ class Window(object):
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self.initVars()
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self.initVars()
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def initVars(self):
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def initVars(self):
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# Counts how many times the loop has passed for the status bar.
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self.status_counter = None
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self.maxy,self.maxx=self.screen.getmaxyx()
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self.maxy,self.maxx=self.screen.getmaxyx()
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self.curPos=[0,0]
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self.status=self.maxy-1
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self.status=self.maxy-1
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self.entry=self.status-1
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self.entry=self.status-1
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self.maxy=self.entry-1
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self.maxy=self.entry-1
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@ -61,13 +59,19 @@ class Window(object):
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self.setStatus("error")
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self.setStatus("error")
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self.screen.move(cur[0],cur[1])
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self.screen.move(cur[0],cur[1])
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self.screen.refresh()
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self.screen.refresh()
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self.lastMessage = s
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self.status_counter = 0
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self.screen.refresh()
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self.screen.refresh()
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def run(self):
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def run(self):
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while 1:
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while 1:
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time.sleep(0.01)
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time.sleep(0.01)
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if self.status_counter != None:
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if self.status_counter >= 10:
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self.status_counter = None
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self.setStatus(" "*self.maxx)
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else:
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self.status_counter += 1
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c=self.screen.getch()
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c=self.screen.getch()
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if c!=-1:
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if c!=-1:
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for handler in self.handlers[:]:
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for handler in self.handlers[:]:
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@ -79,7 +83,7 @@ class Window(object):
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if hasattr(handler, "selected_action"):
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if hasattr(handler, "selected_action"):
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self.handlers.remove(handler)
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self.handlers.remove(handler)
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getattr(self, handler.selected_action)(handler.dir)
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getattr(self, handler.selected_action)(handler.dir)
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elif not hasattr(handler, "controls"): return
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elif hasattr(handler, "controls"):
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for control in handler.controls:
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for control in handler.controls:
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if control.selected == 1 or control.done == 1:
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if control.selected == 1 or control.done == 1:
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self.handlers.remove(handler)
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self.handlers.remove(handler)
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