Some documentation added on the wx part on widgetUtils

This commit is contained in:
Manuel Cortez 2014-11-16 21:37:29 -06:00
parent cd0aab90ef
commit 1b3b684cbc

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@ -1,19 +1,32 @@
import wx
# Code responses for WX dialogs.
# this is when an user presses OK on a dialogue.
OK = wx.ID_OK
# This is when an user presses cancel on a dialogue.
CANCEL = wx.ID_CANCEL
# This is when an user closes the dialogue or an id to create the close button.
CLOSE = wx.ID_CLOSE
# The response for a "yes" Button pressed on a dialogue.
YES = wx.ID_YES
# This is when the user presses No on a default dialogue.
NO = wx.ID_NO
#events
# This is raised when the application must be closed.
CLOSE_EVENT = wx.EVT_CLOSE
# This is activated when a button is pressed.
BUTTON_PRESSED = wx.EVT_BUTTON
# This is activated when an user enter text on an edit box.
ENTERED_TEXT = wx.EVT_TEXT
def exit_application():
""" Closes the current window cleanly. """
wx.GetApp().ExitMainLoop()
def connect_event(parent, event, func):
""" Connects an event to a function.
parent wx.window: The widget that will listen for the event.
event widgetUtils.event: The event that will be listened for the parent. The event should be one of the widgetUtils events.
function func: The function that will be connected to the event."""
return getattr(parent, "Bind")(event, func)