Plays a different sound when a conversation has been created

This commit is contained in:
Manuel Cortez 2018-12-12 12:38:01 -06:00
parent 2699feada5
commit ed624f5bf1
3 changed files with 1 additions and 1 deletions

View File

@ -402,7 +402,7 @@ class Controller(object):
# If there is no buffer, we must create one in a wxThread so it will not crash. # If there is no buffer, we must create one in a wxThread so it will not crash.
if buffer == None: if buffer == None:
wx.CallAfter(self.chat_from_id, uid, setfocus=self.session.settings["chat"]["automove_to_conversations"]) wx.CallAfter(self.chat_from_id, uid, setfocus=self.session.settings["chat"]["automove_to_conversations"])
self.session.soundplayer.play("message_received.ogg") self.session.soundplayer.play("conversation_opened.ogg")
return return
# If the chat already exists, let's create a dictionary wich will contains data of the received message. # If the chat already exists, let's create a dictionary wich will contains data of the received message.
message = {"id": obj.message_id, "user_id": uid, "date": obj.timestamp, "body": obj.text, "attachments": obj.attachments} message = {"id": obj.message_id, "user_id": uid, "date": obj.timestamp, "body": obj.text, "attachments": obj.attachments}

Binary file not shown.