Fixed the status bar size in the window

This commit is contained in:
Manuel Cortez 2019-08-19 11:25:52 -05:00
parent ac7ef77a8d
commit 3903c5630f
2 changed files with 9 additions and 7 deletions

View File

@ -9,10 +9,12 @@
* Fixed an error that was making Socializer unable to attach audio files from the computer, if the file does not include correct ID3 TAGS. * Fixed an error that was making Socializer unable to attach audio files from the computer, if the file does not include correct ID3 TAGS.
* Fixed a traceback that was being logged when attempting to load an image but cancel the dialog for attaching it. * Fixed a traceback that was being logged when attempting to load an image but cancel the dialog for attaching it.
* Fixed an error that was making Socializer to fail when loading the newsfeed buffer, thus not loading any other buffers. This error was caused due to VK sending a new object type (undocumented for now) representing push subscriptions. The item is ignored by Socializer so it will not break the newsfeed buffer anymore. * Fixed an error that was making Socializer to fail when loading the newsfeed buffer, thus not loading any other buffers. This error was caused due to VK sending a new object type (undocumented for now) representing push subscriptions. The item is ignored by Socializer so it will not break the newsfeed buffer anymore.
* Fixed an error that was making the status bar to not fit the full size of the Window. This was cutting the messages placed on it, now, all messages are displayed properly again.
### Changes ### Changes
* Less confidential user data will be send to the logs, so it will be much safer to pass logs publicly. * Less confidential user data will be send to the logs, so it will be much safer to pass logs publicly.
* automatic update checks will be disabled if using socializer from the source code.
## changes in Versions 0.21 and 0.22 (14.07.2019) ## changes in Versions 0.21 and 0.22 (14.07.2019)

View File

@ -93,7 +93,7 @@ class Controller(object):
player.setup() player.setup()
self.window = mainWindow.mainWindow() self.window = mainWindow.mainWindow()
log.debug("Main window created") log.debug("Main window created")
self.window.change_status(_("Ready")) wx.CallAfter(self.window.change_status, _("Ready"))
self.session = session.sessions[list(session.sessions.keys())[0]] self.session = session.sessions[list(session.sessions.keys())[0]]
self.window.Show() self.window.Show()
self.connect_pubsub_events() self.connect_pubsub_events()
@ -137,7 +137,7 @@ class Controller(object):
pub.sendMessage("create_buffer", buffer_type="emptyBuffer", buffer_title=_("Groups"), kwargs=dict(parent=self.window.tb, name="communities")) pub.sendMessage("create_buffer", buffer_type="emptyBuffer", buffer_title=_("Groups"), kwargs=dict(parent=self.window.tb, name="communities"))
pub.sendMessage("create_buffer", buffer_type="emptyBuffer", buffer_title=_("Chats"), kwargs=dict(parent=self.window.tb, name="chats")) pub.sendMessage("create_buffer", buffer_type="emptyBuffer", buffer_title=_("Chats"), kwargs=dict(parent=self.window.tb, name="chats"))
pub.sendMessage("create_buffer", buffer_type="emptyBuffer", buffer_title=_("Timelines"), kwargs=dict(parent=self.window.tb, name="timelines")) pub.sendMessage("create_buffer", buffer_type="emptyBuffer", buffer_title=_("Timelines"), kwargs=dict(parent=self.window.tb, name="timelines"))
self.window.realize() wx.CallAfter(self.window.realize)
self.repeatedUpdate = RepeatingTimer(120, self.update_all_buffers) self.repeatedUpdate = RepeatingTimer(120, self.update_all_buffers)
self.repeatedUpdate.start() self.repeatedUpdate.start()
@ -233,15 +233,15 @@ class Controller(object):
def login(self): def login(self):
self.window.change_status(_("Logging in VK")) wx.CallAfter(self.window.change_status, _("Logging in VK"))
self.session.login() self.session.login()
self.window.change_status(_("Ready")) wx.CallAfter(self.window.change_status, _("Ready"))
for i in self.buffers: for i in self.buffers:
if hasattr(i, "get_items"): if hasattr(i, "get_items"):
# Translators: {0} will be replaced with the name of a buffer. # Translators: {0} will be replaced with the name of a buffer.
self.window.change_status(_("Loading items for {0}").format(i.name,)) wx.CallAfter(self.window.change_status, _("Loading items for {0}").format(i.name,))
i.get_items() i.get_items()
self.window.change_status(_("Ready")) wx.CallAfter(self.window.change_status, _("Ready"))
call_threaded(self.create_unread_messages) call_threaded(self.create_unread_messages)
self.status_setter = RepeatingTimer(280, self.set_online) self.status_setter = RepeatingTimer(280, self.set_online)
self.status_setter.start() self.status_setter.start()
@ -363,7 +363,7 @@ class Controller(object):
""" Update the status bar present in the main Window. """ Update the status bar present in the main Window.
@ status str: Text to be placed in the status bar. @ status str: Text to be placed in the status bar.
""" """
self.window.change_status(status) wx.CallAfter(self.window.change_status, status)
def chat_from_id(self, user_id, setfocus=True, unread=False): def chat_from_id(self, user_id, setfocus=True, unread=False):
""" Create a conversation buffer for. """ Create a conversation buffer for.