Added soundpacks' possibility
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@ -1,7 +1,6 @@
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# -*- coding: utf-8 -*-
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import output
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import sound_lib
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from sound_lib.output import Output
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from sound_lib.stream import URLStream
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from mysc.repeating_timer import RepeatingTimer
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from pubsub import pub
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@ -16,7 +15,6 @@ def setup():
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class audioPlayer(object):
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def __init__(self):
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Output()
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self.is_playing = False
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self.stream = None
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self.vol = 100
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@ -8,3 +8,10 @@ reverse_timelines = boolean(default=False)
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[buffers]
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count_for_audio_buffers = integer(default=100)
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count_for_wall_buffers = integer(default=100)
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[sound]
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volume = float(default=1.0)
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input_device = string(default="Default")
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output_device = string(default="Default")
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session_mute = boolean(default=False)
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current_soundpack = string(default="default")
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@ -6,6 +6,7 @@ import paths
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import vkSessionHandler
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import logging
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import utils
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import sound
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from config_utils import Configuration, ConfigurationResetException
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log = logging.getLogger("session")
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@ -184,6 +185,7 @@ class vkSession(object):
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# try:
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log.debug("Creating config file %s" % (file_,))
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self.settings = Configuration(paths.config_path(file_), paths.app_path("session.defaults"))
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self.soundplayer = sound.soundSystem(self.settings["sound"])
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# except:
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# log.exception("The session configuration has failed.")
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70
src/sound.py
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70
src/sound.py
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@ -0,0 +1,70 @@
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# -*- coding: utf-8 -*-
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""" Sound utilities for socialized."""
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import sys
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import os
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import logging as original_logger
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log = original_logger.getLogger("sound")
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import paths
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import sound_lib
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import output
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from mysc.repeating_timer import RepeatingTimer
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from mysc.thread_utils import call_threaded
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import glob
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class soundSystem(object):
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def check_soundpack(self):
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""" Checks if the folder where live the current soundpack exists."""
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self.soundpack_OK = False
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if os.path.exists(paths.sound_path(self.config["current_soundpack"])):
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self.path = paths.sound_path(self.config["current_soundpack"])
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self.soundpack_OK = True
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elif os.path.exists(paths.sound_path("default")):
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log.error("The soundpack does not exist, using default...")
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self.path = paths.sound_path("default")
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self.soundpack_OK = True
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else:
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log.error("The current soundpack could not be found and the default soundpack has been deleted, Socializer will not play sounds.")
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self.soundpack_OK = False
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def __init__(self, soundConfig):
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""" Sound Player."""
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self.config = soundConfig
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# Set the output and input default devices.
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try:
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self.output = sound_lib.output.Output()
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self.input = sound_lib.input.Input()
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except:
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pass
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# Try to use the selected device from the configuration. It can fail if the machine does not has a mic.
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try:
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log.debug("Setting input and output devices...")
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self.output.set_device(self.output.find_device_by_name(self.config["output_device"]))
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self.input.set_device(self.input.find_device_by_name(self.config["input_device"]))
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except:
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log.error("Error in input or output devices, using defaults...")
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self.config["output_device"] = "Default"
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self.config["input_device"] = "Default"
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self.files = []
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self.cleaner = RepeatingTimer(60, self.clear_list)
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self.cleaner.start()
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self.check_soundpack()
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def clear_list(self):
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if len(self.files) == 0: return
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try:
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for i in xrange(0, len(self.files)):
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if self.files[i].is_playing == False:
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self.files[i].free()
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self.files.pop(i)
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except IndexError:
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pass
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def play(self, sound, argument=False):
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if self.soundpack_OK == False: return
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if self.config["session_mute"] == True: return
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sound_object = sound_lib.stream.FileStream(file="%s/%s" % (self.path, sound))
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sound_object.volume = float(self.config["volume"])
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self.files.append(sound_object)
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sound_object.play()
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