socializer/src/setup.py

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# -*- coding: utf-8 -*-
import sys
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import application
import platform
import os
from cx_Freeze import setup, Executable
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def find_sound_lib_datafiles():
import os
import platform
import sound_lib
path = os.path.join(sound_lib.__path__[0], 'lib')
if platform.architecture()[0] == '32bit' or platform.system() == 'Darwin':
arch = 'x86'
else:
arch = 'x64'
dest_dir = os.path.join('sound_lib', 'lib', arch)
source = os.path.join(path, arch)
return (source, dest_dir)
def find_accessible_output2_datafiles():
import os
import accessible_output2
path = os.path.join(accessible_output2.__path__[0], 'lib')
dest_dir = os.path.join('accessible_output2', 'lib')
return (path, dest_dir)
base = None
if sys.platform == 'win32':
base = 'Win32GUI'
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build_exe_options = dict(
build_exe="dist",
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optimize=1,
include_msvcr=True,
zip_include_packages=["accessible_output2", "sound_lib", "arrow"],
include_files=["session.defaults", "cacert.pem", "app-configuration.defaults", "locales", "sounds", "documentation", "../windows-dependencies/x86/oggenc2.exe", "../windows-dependencies/x86/bootstrap.exe", "../windows-dependencies/dictionaries", find_sound_lib_datafiles(), find_accessible_output2_datafiles()],
packages=["interactors", "presenters", "views", "wxUI"],
)
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executables = [
Executable('main.py', base=base, targetName="socializer")
]
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setup(name='Socializer',
version=application.version,
description=application.description,
options = {"build_exe": build_exe_options},
executables=executables
)