socializer/doc/languageHandler.py

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import __builtin__
import os
import sys
import ctypes
import locale
import gettext
#import paths
import platform
# A fix for the mac locales
if platform.system() != 'Windows':
if locale.getlocale()[0] is None:
locale.setlocale(locale.LC_ALL, 'en_US')
#a few Windows locale constants
LOCALE_SLANGUAGE=0x2
LOCALE_SLANGDISPLAYNAME=0x6f
curLang="en"
def localeNameToWindowsLCID(localeName):
"""Retreave the Windows locale identifier (LCID) for the given locale name
@param localeName: a string of 2letterLanguage_2letterCountry or or just 2letterLanguage
@type localeName: string
@returns: a Windows LCID
@rtype: integer
"""
#Windows Vista is able to convert locale names to LCIDs
func_LocaleNameToLCID=getattr(ctypes.windll.kernel32,'LocaleNameToLCID',None)
if func_LocaleNameToLCID is not None:
localeName=localeName.replace('_','-')
LCID=func_LocaleNameToLCID(unicode(localeName),0)
else: #Windows doesn't have this functionality, manually search Python's windows_locale dictionary for the LCID
localeName=locale.normalize(localeName)
if '.' in localeName:
localeName=localeName.split('.')[0]
LCList=[x[0] for x in locale.windows_locale.iteritems() if x[1]==localeName]
if len(LCList)>0:
LCID=LCList[0]
else:
LCID=0
return LCID
def getLanguageDescription(language):
"""Finds out the description (localized full name) of a given local name"""
desc=None
if platform.system() == "Windows":
LCID=localeNameToWindowsLCID(language)
if LCID!=0:
buf=ctypes.create_unicode_buffer(1024)
if '_' not in language:
res=ctypes.windll.kernel32.GetLocaleInfoW(LCID,LOCALE_SLANGDISPLAYNAME,buf,1024)
else:
res=0
if res==0:
res=ctypes.windll.kernel32.GetLocaleInfoW(LCID,LOCALE_SLANGUAGE,buf,1024)
desc=buf.value
elif platform.system() == "Linux" or not desc:
desc={
"am":pgettext("languageName","Amharic"),
"an":pgettext("languageName","Aragonese"),
"es":pgettext("languageName","Spanish"),
"pt":pgettext("languageName","Portuguese"),
"ru":pgettext("languageName","Russian"),
"it":pgettext("languageName","italian"),
"tr":pgettext("languageName","Turkey"),
"gl":pgettext("languageName","Galician"),
"ca":pgettext("languageName","Catala"),
"eu":pgettext("languageName","Vasque"),
"pl":pgettext("languageName","polish"),
"ar":pgettext("languageName","Arabic"),
"ne":pgettext("languageName","Nepali"),
"sr":pgettext("languageName","Serbian (Latin)"),
}.get(language,None)
return desc
def getAvailableLanguages():
"""generates a list of locale names, plus their full localized language and country names.
@rtype: list of tuples
"""
#Make a list of all the locales found in NVDA's locale dir
l=[x for x in os.listdir("locales") if not x.startswith('.')]
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l=[x for x in l if os.path.isfile('locales/%s/LC_MESSAGES/twblue-documentation.mo' % x)]
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#Make sure that en (english) is in the list as it may not have any locale files, but is default
if 'en' not in l:
l.append('en')
l.sort()
#For each locale, ask Windows for its human readable display name
d=[]
for i in l:
desc=getLanguageDescription(i)
label="%s, %s"%(desc,i) if desc else i
d.append(label)
#include a 'user default, windows' language, which just represents the default language for this user account
l.append("system")
# Translators: the label for the Windows default NVDA interface language.
d.append(_("User default"))
#return a zipped up version of both the lists (a list with tuples of locale,label)
return zip(l,d)
def makePgettext(translations):
"""Obtaina pgettext function for use with a gettext translations instance.
pgettext is used to support message contexts,
but Python 2.7's gettext module doesn't support this,
so NVDA must provide its own implementation.
"""
if isinstance(translations, gettext.GNUTranslations):
def pgettext(context, message):
message = unicode(message)
try:
# Look up the message with its context.
return translations._catalog[u"%s\x04%s" % (context, message)]
except KeyError:
return message
else:
def pgettext(context, message):
return unicode(message)
return pgettext
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def setLanguage(lang, translation_file="socializer-documentation"):
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system = platform.system()
global curLang
try:
if lang=="system":
if system == "Windows":
windowsLCID=ctypes.windll.kernel32.GetUserDefaultUILanguage()
localeName=locale.windows_locale[windowsLCID]
else:
localeName=locale.getlocale()[0]
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trans=gettext.translation(translation_file, localedir="locales", languages=[localeName])
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curLang=localeName
else:
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trans=gettext.translation(translation_file, localedir="locales", languages=[lang])
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curLang=lang
localeChanged=False
#Try setting Python's locale to lang
try:
locale.setlocale(locale.LC_ALL, lang)
localeChanged=True
except:
pass
if not localeChanged and '_' in lang:
#Python couldn'tsupport the language_country locale, just try language.
try:
locale.setlocale(locale.LC_ALL, lang.split('_')[0])
except:
pass
#Set the windows locale for this thread (NVDA core) to this locale.
if system == "Windows":
LCID=localeNameToWindowsLCID(lang)
ctypes.windll.kernel32.SetThreadLocale(LCID)
except IOError:
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trans=gettext.translation(translation_file,fallback=True)
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curLang="en"
trans.install(unicode=True)
# Install our pgettext function.
__builtin__.__dict__["pgettext"] = makePgettext(trans)
def getLanguage():
return curLang
def normalizeLanguage(lang):
"""
Normalizes a language-dialect string in to a standard form we can deal with.
Converts any dash to underline, and makes sure that language is lowercase and dialect is upercase.
"""
lang=lang.replace('-','_')
ld=lang.split('_')
ld[0]=ld[0].lower()
#Filter out meta languages such as x-western
if ld[0]=='x':
return None
if len(ld)>=2:
ld[1]=ld[1].upper()
return "_".join(ld)