Added basic app functionality

This commit is contained in:
2018-01-24 17:43:35 -06:00
parent edd5069603
commit 5dbf07a311
12 changed files with 572 additions and 0 deletions

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# -*- coding: utf-8 -*-
""" main controller for MusicDL"""
import wx
import logging
import widgetUtils
import utils
from pubsub import pub
from wxUI import mainWindow
from extractors import zaycev
from . import player
log = logging.getLogger("controller.main")
class Controller(object):
def __init__(self):
super(Controller, self).__init__()
log.debug("Starting main controller...")
# Setting up the player object
player.setup()
# Instantiate the only available extractor for now.
self.extractor = zaycev.interface()
# Get main window
self.window = mainWindow.mainWindow()
log.debug("Main window created")
self.window.change_status(_("Ready"))
# Here we will save results for searches as song objects.
self.results = []
self.connect_events()
# Shows window.
self.window.Show()
def get_status_info(self):
""" Formatting string for status bar messages """
if len(self.results) > 0:
results = _("Showing {0} results.").format(len(self.results))
else:
results = ""
final = results+" "
return final
def connect_events(self):
""" connects all widgets to their corresponding events."""
widgetUtils.connect_event(self.window.search, widgetUtils.BUTTON_PRESSED, self.on_search)
widgetUtils.connect_event(self.window.list, widgetUtils.LISTBOX_ITEM_ACTIVATED, self.on_activated)
widgetUtils.connect_event(self.window.list, widgetUtils.KEYPRESS, self.on_keypress)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_play_pause, menuitem=self.window.player_play)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_next, menuitem=self.window.player_next)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_previous, menuitem=self.window.player_previous)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_play_all, menuitem=self.window.player_play_all)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_stop, menuitem=self.window.player_stop)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_volume_down, menuitem=self.window.player_volume_down)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_volume_up, menuitem=self.window.player_volume_up)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_mute, menuitem=self.window.player_mute)
pub.subscribe(self.change_status, "change_status")
# Event functions. These functions will call other functions in a thread and are bound to widget events.
def on_search(self, *args, **kwargs):
utils.call_threaded(self.search)
def on_activated(self, *args, **kwargs):
utils.call_threaded(self.play)
def on_keypress(self, ev):
if ev.GetKeyCode() == wx.WXK_RETURN:
utils.call_threaded(self.play)
ev.Skip()
def on_play_pause(self, *args, **kwargs):
if player.player.check_is_playing() != False:
return player.player.pause()
return utils.call_threaded(self.play)
def on_next(self, *args, **kwargs):
item = self.window.get_item()
if item <= len(self.results):
self.window.list.SetSelection(item+1)
else:
self.window.list.SetSelection(0)
return utils.call_threaded(self.play)
def on_previous(self, *args, **kwargs):
item = self.window.get_item()
if item > 0:
self.window.list.SetSelection(item-1)
else:
self.window.list.SetSelection(len(self.results)-1)
return utils.call_threaded(self.play)
def on_play_all(self, *args, **kwargs):
pass
def on_stop(self, *args, **kwargs):
player.player.stop()
def on_volume_down(self, *args, **kwargs):
player.player.volume = player.player.volume-5
def on_volume_up(self, *args, **kwargs):
player.player.volume = player.player.volume+5
def on_mute(self, *args, **kwargs):
player.player.volume = 0
def change_status(self, status):
""" Function used for changing the status bar from outside the main controller module."""
self.window.change_status("{0} {1}".format(status, self.get_status_info()))
# real functions. These functions really are doing the work.
def search(self, *args, **kwargs):
text = self.window.get_text()
if text == "":
return
self.window.list.Clear()
self.change_status(_("Searching {0}... ").format(text,))
self.extractor.search(text)
self.results = self.extractor.results
for i in self.results:
self.window.list.Append(i.format_track())
self.change_status("")
def play(self):
self.change_status(_("Loading song..."))
url = self.extractor.get_download_url(self.results[self.window.get_item()].url)
player.player.play(url)
def play_audios(self, audios):
player.player.play_all(audios, shuffle=self.window.player_shuffle.IsChecked())

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src/controller/player.py Normal file
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# -*- coding: utf-8 -*-
import random
import sound_lib
import logging
from sound_lib.stream import URLStream
from sound_lib.main import BassError
from sound_lib.output import Output
from pubsub import pub
from utils import RepeatingTimer
player = None
log = logging.getLogger("player")
def setup():
global player
if player == None:
Output()
player = audioPlayer()
class audioPlayer(object):
def __init__(self):
self.is_playing = False
self.stream = None
self.vol = 100
self.is_working = False
self.queue = []
self.stopped = True
def play(self, url):
if self.stream != None and self.stream.is_playing == True:
try:
self.stream.stop()
except BassError:
log.exception("error when stopping the file")
self.stream = None
self.stopped = True
if hasattr(self, "worker") and self.worker != None:
self.worker.cancel()
self.worker = None
self.queue = []
# Make sure there are no other sounds trying to be played.
if self.is_working == False:
self.is_working = True
try:
self.stream = URLStream(url=url)
except BassError:
log.debug("Error when playing the file {0}".format(url,))
pub.sendMessage("change_status", status=_("Error playing last file"))
return
self.stream.volume = self.vol/100.0
self.stream.play()
self.stopped = False
self.is_working = False
def stop(self):
if self.stream != None and self.stream.is_playing == True:
self.stream.stop()
self.stopped = True
if hasattr(self, "worker") and self.worker != None:
self.worker.cancel()
self.worker = None
self.queue = []
def pause(self):
if self.stream != None:
if self.stream.is_playing == True:
self.stream.pause()
self.stopped = True
else:
try:
self.stream.play()
self.stopped = False
except BassError:
pass
@property
def volume(self):
if self.stream != None:
return self.vol
@volume.setter
def volume(self, vol):
if vol <= 100 and vol >= 0:
self.vol = vol
if self.stream != None:
self.stream.volume = self.vol/100.0
def play_all(self, list_of_urls, shuffle=False):
self.stop()
self.queue = list_of_urls
if shuffle:
random.shuffle(self.queue)
self.play(self.queue[0])
self.queue.remove(self.queue[0])
self.worker = RepeatingTimer(5, self.player_function)
self.worker.start()
def player_function(self):
if self.stream != None and self.stream.is_playing == False and self.stopped == False and len(self.stream) == self.stream.position:
if len(self.queue) == 0:
self.worker.cancel()
return
self.play(self.queue[0])
self.queue.remove(self.queue[0])
def check_is_playing(self):
if self.stream == None:
return False
if self.stream != None and self.stream.is_playing == False:
return False
else:
return True