Added basic app functionality

This commit is contained in:
Manuel Cortez 2018-01-24 17:43:35 -06:00
parent edd5069603
commit 5dbf07a311
12 changed files with 572 additions and 0 deletions

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# -*- coding: utf-8 -*-
""" main controller for MusicDL"""
import wx
import logging
import widgetUtils
import utils
from pubsub import pub
from wxUI import mainWindow
from extractors import zaycev
from . import player
log = logging.getLogger("controller.main")
class Controller(object):
def __init__(self):
super(Controller, self).__init__()
log.debug("Starting main controller...")
# Setting up the player object
player.setup()
# Instantiate the only available extractor for now.
self.extractor = zaycev.interface()
# Get main window
self.window = mainWindow.mainWindow()
log.debug("Main window created")
self.window.change_status(_("Ready"))
# Here we will save results for searches as song objects.
self.results = []
self.connect_events()
# Shows window.
self.window.Show()
def get_status_info(self):
""" Formatting string for status bar messages """
if len(self.results) > 0:
results = _("Showing {0} results.").format(len(self.results))
else:
results = ""
final = results+" "
return final
def connect_events(self):
""" connects all widgets to their corresponding events."""
widgetUtils.connect_event(self.window.search, widgetUtils.BUTTON_PRESSED, self.on_search)
widgetUtils.connect_event(self.window.list, widgetUtils.LISTBOX_ITEM_ACTIVATED, self.on_activated)
widgetUtils.connect_event(self.window.list, widgetUtils.KEYPRESS, self.on_keypress)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_play_pause, menuitem=self.window.player_play)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_next, menuitem=self.window.player_next)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_previous, menuitem=self.window.player_previous)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_play_all, menuitem=self.window.player_play_all)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_stop, menuitem=self.window.player_stop)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_volume_down, menuitem=self.window.player_volume_down)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_volume_up, menuitem=self.window.player_volume_up)
widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_mute, menuitem=self.window.player_mute)
pub.subscribe(self.change_status, "change_status")
# Event functions. These functions will call other functions in a thread and are bound to widget events.
def on_search(self, *args, **kwargs):
utils.call_threaded(self.search)
def on_activated(self, *args, **kwargs):
utils.call_threaded(self.play)
def on_keypress(self, ev):
if ev.GetKeyCode() == wx.WXK_RETURN:
utils.call_threaded(self.play)
ev.Skip()
def on_play_pause(self, *args, **kwargs):
if player.player.check_is_playing() != False:
return player.player.pause()
return utils.call_threaded(self.play)
def on_next(self, *args, **kwargs):
item = self.window.get_item()
if item <= len(self.results):
self.window.list.SetSelection(item+1)
else:
self.window.list.SetSelection(0)
return utils.call_threaded(self.play)
def on_previous(self, *args, **kwargs):
item = self.window.get_item()
if item > 0:
self.window.list.SetSelection(item-1)
else:
self.window.list.SetSelection(len(self.results)-1)
return utils.call_threaded(self.play)
def on_play_all(self, *args, **kwargs):
pass
def on_stop(self, *args, **kwargs):
player.player.stop()
def on_volume_down(self, *args, **kwargs):
player.player.volume = player.player.volume-5
def on_volume_up(self, *args, **kwargs):
player.player.volume = player.player.volume+5
def on_mute(self, *args, **kwargs):
player.player.volume = 0
def change_status(self, status):
""" Function used for changing the status bar from outside the main controller module."""
self.window.change_status("{0} {1}".format(status, self.get_status_info()))
# real functions. These functions really are doing the work.
def search(self, *args, **kwargs):
text = self.window.get_text()
if text == "":
return
self.window.list.Clear()
self.change_status(_("Searching {0}... ").format(text,))
self.extractor.search(text)
self.results = self.extractor.results
for i in self.results:
self.window.list.Append(i.format_track())
self.change_status("")
def play(self):
self.change_status(_("Loading song..."))
url = self.extractor.get_download_url(self.results[self.window.get_item()].url)
player.player.play(url)
def play_audios(self, audios):
player.player.play_all(audios, shuffle=self.window.player_shuffle.IsChecked())

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src/controller/player.py Normal file
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# -*- coding: utf-8 -*-
import random
import sound_lib
import logging
from sound_lib.stream import URLStream
from sound_lib.main import BassError
from sound_lib.output import Output
from pubsub import pub
from utils import RepeatingTimer
player = None
log = logging.getLogger("player")
def setup():
global player
if player == None:
Output()
player = audioPlayer()
class audioPlayer(object):
def __init__(self):
self.is_playing = False
self.stream = None
self.vol = 100
self.is_working = False
self.queue = []
self.stopped = True
def play(self, url):
if self.stream != None and self.stream.is_playing == True:
try:
self.stream.stop()
except BassError:
log.exception("error when stopping the file")
self.stream = None
self.stopped = True
if hasattr(self, "worker") and self.worker != None:
self.worker.cancel()
self.worker = None
self.queue = []
# Make sure there are no other sounds trying to be played.
if self.is_working == False:
self.is_working = True
try:
self.stream = URLStream(url=url)
except BassError:
log.debug("Error when playing the file {0}".format(url,))
pub.sendMessage("change_status", status=_("Error playing last file"))
return
self.stream.volume = self.vol/100.0
self.stream.play()
self.stopped = False
self.is_working = False
def stop(self):
if self.stream != None and self.stream.is_playing == True:
self.stream.stop()
self.stopped = True
if hasattr(self, "worker") and self.worker != None:
self.worker.cancel()
self.worker = None
self.queue = []
def pause(self):
if self.stream != None:
if self.stream.is_playing == True:
self.stream.pause()
self.stopped = True
else:
try:
self.stream.play()
self.stopped = False
except BassError:
pass
@property
def volume(self):
if self.stream != None:
return self.vol
@volume.setter
def volume(self, vol):
if vol <= 100 and vol >= 0:
self.vol = vol
if self.stream != None:
self.stream.volume = self.vol/100.0
def play_all(self, list_of_urls, shuffle=False):
self.stop()
self.queue = list_of_urls
if shuffle:
random.shuffle(self.queue)
self.play(self.queue[0])
self.queue.remove(self.queue[0])
self.worker = RepeatingTimer(5, self.player_function)
self.worker.start()
def player_function(self):
if self.stream != None and self.stream.is_playing == False and self.stopped == False and len(self.stream) == self.stream.position:
if len(self.queue) == 0:
self.worker.cancel()
return
self.play(self.queue[0])
self.queue.remove(self.queue[0])
def check_is_playing(self):
if self.stream == None:
return False
if self.stream != None and self.stream.is_playing == False:
return False
else:
return True

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# -*- coding: utf-8 -*-
import os
import gettext
import locale
from platform_utils import paths
def setup():
gettext.install("music-dl", localedir=os.path.join(paths.app_path(), "locales"))

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src/main.py Normal file
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# -*- coding: utf-8 -*-
import i18n
import widgetUtils
import logging
import application
from platform_utils import paths
logging.basicConfig()
log = logging.getLogger("main")
def setup():
log.debug("Starting music-dl %s" % (application.version,))
log.debug("Application path is %s" % (paths.app_path(),))
i18n.setup()
from controller import mainController
app = widgetUtils.mainLoopObject()
log.debug("Created Application mainloop object")
r = mainController.Controller()
app.run()
setup()

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src/utils.py Normal file
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# -*- coding: utf-8 -*-
import threading
import logging
log = logging.getLogger("utils")
def call_threaded(func, *args, **kwargs):
#Call the given function in a daemonized thread and return the thread.
def new_func(*a, **k):
func(*a, **k)
thread = threading.Thread(target=new_func, args=args, kwargs=kwargs)
thread.start()
return thread
class RepeatingTimer(threading.Thread):
"""Call a function after a specified number of seconds, it will then repeat again after the specified number of seconds
Note: If the function provided takes time to execute, this time is NOT taken from the next wait period
t = RepeatingTimer(30.0, f, args=[], kwargs={})
t.start()
t.cancel() # stop the timer's actions
"""
def __init__(self, interval, function, daemon=True, *args, **kwargs):
threading.Thread.__init__(self)
self.daemon = daemon
self.interval = float(interval)
self.function = function
self.args = args
self.kwargs = kwargs
self.finished = threading.Event()
def cancel(self):
"""Stop the timer if it hasn't finished yet"""
log.debug("Stopping repeater for %s" % (self.function,))
self.finished.set()
stop = cancel
def run(self):
while not self.finished.is_set():
self.finished.wait(self.interval)
if not self.finished.is_set(): #In case someone has canceled while waiting
try:
self.function(*self.args, **self.kwargs)
except:
log.exception("Execution failed. Function: %r args: %r and kwargs: %r" % (self.function, self.args, self.kwargs))

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import platform
#if platform.system() == "Windows":
from .wxUtils import *
#elif platform.system() == "Linux":
# from gtkUtils import *

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src/widgetUtils/wxUtils.py Normal file
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import wx
toolkit = "wx"
### Code responses for WX dialogs.
# this is when an user presses OK on a dialogue.
OK = wx.ID_OK
# This is when an user presses cancel on a dialogue.
CANCEL = wx.ID_CANCEL
# This is when an user closes the dialogue or an id to create the close button.
CLOSE = wx.ID_CLOSE
# The response for a "yes" Button pressed on a dialogue.
YES = wx.ID_YES
# This is when the user presses No on a default dialogue.
NO = wx.ID_NO
###events
# This is raised when the application must be closed.
CLOSE_EVENT = wx.EVT_CLOSE
# This is activated when a button is pressed.
BUTTON_PRESSED = wx.EVT_BUTTON
# This is raised when a checkbox changes its status.
CHECKBOX = wx.EVT_CHECKBOX
# This is activated when an user enter text on an edit box.
ENTERED_TEXT = wx.EVT_TEXT
# This is raised when a user activates a menu.
MENU = wx.EVT_MENU
# This is raised when a user presses any key in the control.
KEYPRESS = wx.EVT_CHAR_HOOK
# This is raised when a user releases a key in the control.
KEYUP = wx.EVT_KEY_UP
# This happens when a notebook tab is changed, It is used in Treebooks too.
NOTEBOOK_PAGE_CHANGED = wx.EVT_TREEBOOK_PAGE_CHANGED
# This happens when a radiobutton group changes its status.
RADIOBUTTON = wx.EVT_RADIOBUTTON
# Taskbar mouse clicks.
#TASKBAR_RIGHT_CLICK = wx.EVT_TASKBAR_RIGHT_DOWN
#TASKBAR_LEFT_CLICK = wx.EVT_TASKBAR_LEFT_DOWN
LISTBOX_CHANGED = wx.EVT_LISTBOX
LISTBOX_ITEM_ACTIVATED = wx.EVT_LIST_ITEM_ACTIVATED
def exit_application():
""" Closes the current window cleanly. """
wx.GetApp().ExitMainLoop()
def connect_event(parent, event, func, menuitem=None, *args, **kwargs):
""" Connects an event to a function.
parent wx.window: The widget that will listen for the event.
event widgetUtils.event: The event that will be listened for the parent. The event should be one of the widgetUtils events.
function func: The function that will be connected to the event."""
if menuitem == None:
return getattr(parent, "Bind")(event, func, *args, **kwargs)
else:
return getattr(parent, "Bind")(event, func, menuitem, *args, **kwargs)
def connectExitFunction(exitFunction):
""" This connect the events in WX when an user is turning off the machine."""
wx.GetApp().Bind(wx.EVT_QUERY_END_SESSION, exitFunction)
wx.GetApp().Bind(wx.EVT_END_SESSION, exitFunction)
class BaseDialog(wx.Dialog):
def __init__(self, *args, **kwargs):
super(BaseDialog, self).__init__(*args, **kwargs)
def get_response(self):
return self.ShowModal()
def get(self, control):
if hasattr(self, control):
control = getattr(self, control)
if hasattr(control, "GetValue"): return getattr(control, "GetValue")()
elif hasattr(control, "GetLabel"): return getattr(control, "GetLabel")()
else: return -1
else: return 0
def set(self, control, text):
if hasattr(self, control):
control = getattr(self, control)
if hasattr(control, "SetValue"): return getattr(control, "SetValue")(text)
elif hasattr(control, "SetLabel"): return getattr(control, "SetLabel")(text)
elif hasattr(control, "ChangeValue"): return getattr(control, "ChangeValue")(text)
else: return -1
else: return 0
def destroy(self):
self.Destroy()
def set_title(self, title):
self.SetTitle(title)
def get_title(self):
return self.GetTitle()
def enable(self, control):
getattr(self, control).Enable(True)
def disable(self, control):
getattr(self, control).Enable(False)
class mainLoopObject(wx.App):
def __init__(self):
self.app = wx.App()
# self.lc = wx.Locale()
# lang=languageHandler.getLanguage()
# wxLang=self.lc.FindLanguageInfo(lang)
# if not wxLang and '_' in lang:
# wxLang=self.lc.FindLanguageInfo(lang.split('_')[0])
# if hasattr(sys,'frozen'):
# self.lc.AddCatalogLookupPathPrefix(paths.app_path("locales"))
# if wxLang:
# self.lc.Init(wxLang.Language)
def run(self):
self.app.MainLoop()
class list(object):
def __init__(self, parent, *columns, **listArguments):
self.columns = columns
self.listArguments = listArguments
self.create_list(parent)
def set_windows_size(self, column, characters_max):
self.list.SetColumnWidth(column, characters_max*2)
def set_size(self):
self.list.SetSize((self.list.GetBestSize()[0], 1000))
def create_list(self, parent):
self.list = wx.ListCtrl(parent, -1, **self.listArguments)
for i in range(0, len(self.columns)):
self.list.InsertColumn(i, u"%s" % (self.columns[i]))
def insert_item(self, reversed, *item):
""" Inserts an item on the list."""
if reversed == False: items = self.list.GetItemCount()
else: items = 0
self.list.InsertItem(items, item[0])
for i in range(1, len(self.columns)):
self.list.SetItem(items, i, item[i])
def remove_item(self, pos):
""" Deletes an item from the list."""
if pos > 0: self.list.Focus(pos-1)
self.list.DeleteItem(pos)
def clear(self):
self.list.DeleteAllItems()
def get_selected(self):
return self.list.GetFocusedItem()
def select_item(self, pos):
self.list.Focus(pos)
def get_count(self):
selected = self.list.GetItemCount()
if selected == -1:
return 0
else:
return selected

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src/wxUI/__init__.py Normal file
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src/wxUI/mainWindow.py Normal file
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# -*- coding: utf-8 -*-
import wx
import application
import widgetUtils
class mainWindow(wx.Frame):
def makeMenu(self):
mb = wx.MenuBar()
app_ = wx.Menu()
mb.Append(app_, _(u"Application"))
player = wx.Menu()
self.player_play = player.Append(wx.NewId(), _(u"Play"))
self.player_play_all = player.Append(wx.NewId(), _(u"Play all"))
self.player_stop = player.Append(wx.NewId(), _(u"Stop"))
self.player_previous = player.Append(wx.NewId(), _(u"Previous"))
self.player_next = player.Append(wx.NewId(), _(u"Next"))
self.player_shuffle = player.AppendCheckItem(wx.NewId(), _(u"Shuffle"))
self.player_volume_down = player.Append(wx.NewId(), _(u"Volume down"))
self.player_volume_up = player.Append(wx.NewId(), _(u"Volume up"))
self.player_mute = player.Append(wx.NewId(), _(u"Mute"))
help_ = wx.Menu()
self.about = help_.Append(wx.NewId(), _(u"About {0}").format(application.name,))
self.check_for_updates = help_.Append(wx.NewId(), _(u"Check for updates"))
mb.Append(player, _(u"Player"))
mb.Append(help_, _(u"Help"))
self.SetMenuBar(mb)
def __init__(self):
super(mainWindow, self).__init__(parent=None, id=wx.NewId(), title=application.name)
self.Maximize(True)
self.makeMenu()
self.panel = wx.Panel(self)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sb = self.CreateStatusBar()
lbl2 = wx.StaticText(self.panel, wx.NewId(), _(u"search"))
self.text = wx.TextCtrl(self.panel, wx.NewId())
self.search = wx.Button(self.panel, wx.NewId(), _("Search"))
self.search.SetDefault()
box = wx.BoxSizer(wx.HORIZONTAL)
box.Add(lbl2, 0, wx.ALL, 20)
box.Add(self.text, 0, wx.ALL, 5)
box.Add(self.search, 0, wx.ALL, 5)
self.sizer.Add(box, 0, wx.ALL, 5)
lbl = wx.StaticText(self.panel, wx.NewId(), _("Results"))
self.list = wx.ListBox(self.panel, wx.NewId())
self.sizer.Add(lbl, 0, wx.ALL, 5)
self.sizer.Add(self.list, 1, wx.EXPAND, 5)
self.panel.SetSizer(self.sizer)
self.SetClientSize(self.sizer.CalcMin())
self.Layout()
self.SetSize(self.GetBestSize())
def change_status(self, status):
self.sb.SetStatusText(status)
def about_dialog(self, *args, **kwargs):
info = wx.AboutDialogInfo()
info.SetName(application.name)
info.SetVersion(application.version)
info.SetDescription(application.description)
info.SetCopyright(application.copyright)
info.SetTranslators(application.translators)
# info.SetLicence(application.licence)
info.AddDeveloper(application.author)
wx.AboutBox(info)
def get_text(self):
t = self.text.GetValue()
self.text.ChangeValue("")
return t
def get_item(self):
return self.list.GetSelection()