Implemented shuffle mode properl
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a91e081aa0
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@ -36,7 +36,11 @@ class Controller(object):
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results = _("Showing {0} results.").format(len(self.results))
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else:
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results = ""
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final = results+" "
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if player.player.shuffle:
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shuffle = _("Shuffle on")
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else:
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shuffle = ""
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final = "{0} {1}".format(results, shuffle)
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return final
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def connect_events(self):
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@ -51,6 +55,7 @@ class Controller(object):
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widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_volume_down, menuitem=self.window.player_volume_down)
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widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_volume_up, menuitem=self.window.player_volume_up)
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widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_mute, menuitem=self.window.player_mute)
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widgetUtils.connect_event(self.window, widgetUtils.MENU, self.on_shuffle, menuitem=self.window.player_shuffle)
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pub.subscribe(self.change_status, "change_status")
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# Event functions. These functions will call other functions in a thread and are bound to widget events.
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@ -98,6 +103,9 @@ class Controller(object):
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def on_mute(self, *args, **kwargs):
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player.player.volume = 0
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def on_shuffle(self, *args, **kwargs):
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player.player.shuffle = self.window.player_shuffle.IsChecked()
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def change_status(self, status):
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""" Function used for changing the status bar from outside the main controller module."""
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self.window.change_status("{0} {1}".format(status, self.get_status_info()))
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@ -27,6 +27,7 @@ class audioPlayer(object):
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self.queue = []
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self.stopped = True
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self.queue_pos = 0
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self.shuffle = False
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def play(self, item):
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if self.stream != None and self.stream.is_playing == True:
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