music-dl/src/controller/player.py

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# -*- coding: utf-8 -*-
import random
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import vlc
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import logging
from pubsub import pub
from utils import call_threaded
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player = None
log = logging.getLogger("player")
def setup():
global player
if player == None:
player = audioPlayer()
class audioPlayer(object):
def __init__(self):
self.is_playing = False
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self.vol = 50
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self.is_working = False
self.queue = []
self.stopped = True
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self.queue_pos = 0
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self.shuffle = False
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self.instance = vlc.Instance()
self.player = self.instance.media_player_new()
self.event_manager = self.player.event_manager()
self.event_manager.event_attach(vlc.EventType.MediaPlayerEndReached, self.end_callback)
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def play(self, item):
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self.stopped = True
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if self.is_working == False:
self.is_working = True
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if item.download_url == "":
item.get_download_url()
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self.stream_new = self.instance.media_new(item.download_url)
self.player.set_media(self.stream_new)
if self.player.play() == -1:
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log.debug("Error when playing the file {0}".format(item.title,))
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pub.sendMessage("change_status", status=_("Error playing {0}. {1}.").format(item.title, e.description))
self.stopped = True
self.is_working = False
self.next()
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return
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self.player.audio_set_volume(self.vol)
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pub.sendMessage("change_status", status=_("Playing {0}.").format(item.title))
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self.stopped = False
self.is_working = False
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def next(self):
if len(self.queue) > 0:
if self.shuffle:
self.queue_pos = random.randint(0, len(self.queue)-1)
else:
if self.queue_pos < len(self.queue)-1:
self.queue_pos += 1
else:
self.queue_pos = 0
self.play(self.queue[self.queue_pos])
def previous(self):
if len(self.queue) > 0:
if self.shuffle:
self.queue_pos = random.randint(0, len(self.queue)-1)
else:
if self.queue_pos > 0:
self.queue_pos -= 1
else:
self.queue_pos = len(self.queue)-1
self.play(self.queue[self.queue_pos])
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def stop(self):
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self.player.stop()
self.stopped = True
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def pause(self):
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self.player.pause()
if self.stopped == True:
self.stopped = False
else:
self.stopped = True
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@property
def volume(self):
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return self.vol
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@volume.setter
def volume(self, vol):
if vol <= 100 and vol >= 0:
self.vol = vol
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self.player.audio_set_volume(self.vol)
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def play_all(self, list_of_items, playing=0, shuffle=False):
if list_of_items != self.queue:
self.queue = list_of_items
self.shuffle = shuffle
self.queue_pos = playing
self.play(self.queue[self.queue_pos])
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def end_callback(self, event, *args, **kwargs):
#https://github.com/ZeBobo5/Vlc.DotNet/issues/4
call_threaded(self.next)
def __del__(self):
self.event_manager.event_detach(vlc.EventType.MediaPlayerEndReached)