import __builtin__ import os import sys import ctypes import locale import gettext #import paths import platform # A fix for the mac locales if platform.system() != 'Windows': if locale.getlocale()[0] is None: locale.setlocale(locale.LC_ALL, 'en_US') #a few Windows locale constants LOCALE_SLANGUAGE=0x2 LOCALE_SLANGDISPLAYNAME=0x6f curLang="en" def localeNameToWindowsLCID(localeName): """Retreave the Windows locale identifier (LCID) for the given locale name @param localeName: a string of 2letterLanguage_2letterCountry or or just 2letterLanguage @type localeName: string @returns: a Windows LCID @rtype: integer """ #Windows Vista is able to convert locale names to LCIDs func_LocaleNameToLCID=getattr(ctypes.windll.kernel32,'LocaleNameToLCID',None) if func_LocaleNameToLCID is not None: localeName=localeName.replace('_','-') LCID=func_LocaleNameToLCID(unicode(localeName),0) else: #Windows doesn't have this functionality, manually search Python's windows_locale dictionary for the LCID localeName=locale.normalize(localeName) if '.' in localeName: localeName=localeName.split('.')[0] LCList=[x[0] for x in locale.windows_locale.iteritems() if x[1]==localeName] if len(LCList)>0: LCID=LCList[0] else: LCID=0 return LCID def getLanguageDescription(language): """Finds out the description (localized full name) of a given local name""" desc=None if platform.system() == "Windows": LCID=localeNameToWindowsLCID(language) if LCID!=0: buf=ctypes.create_unicode_buffer(1024) if '_' not in language: res=ctypes.windll.kernel32.GetLocaleInfoW(LCID,LOCALE_SLANGDISPLAYNAME,buf,1024) else: res=0 if res==0: res=ctypes.windll.kernel32.GetLocaleInfoW(LCID,LOCALE_SLANGUAGE,buf,1024) desc=buf.value elif platform.system() == "Linux" or not desc: desc={ "am":pgettext("languageName","Amharic"), "an":pgettext("languageName","Aragonese"), "es":pgettext("languageName","Spanish"), "pt":pgettext("languageName","Portuguese"), "ru":pgettext("languageName","Russian"), "it":pgettext("languageName","italian"), "tr":pgettext("languageName","Turkey"), "gl":pgettext("languageName","Galician"), "ca":pgettext("languageName","Catala"), "eu":pgettext("languageName","Vasque"), "pl":pgettext("languageName","polish"), "ar":pgettext("languageName","Arabic"), "ne":pgettext("languageName","Nepali"), "sr":pgettext("languageName","Serbian (Latin)"), }.get(language,None) return desc def getAvailableLanguages(): """generates a list of locale names, plus their full localized language and country names. @rtype: list of tuples """ #Make a list of all the locales found in NVDA's locale dir l=[x for x in os.listdir("locales") if not x.startswith('.')] l=[x for x in l if os.path.isfile('locales/%s/LC_MESSAGES/socializer-doc.mo' % x)] #Make sure that en (english) is in the list as it may not have any locale files, but is default if 'en' not in l: l.append('en') l.sort() #For each locale, ask Windows for its human readable display name d=[] for i in l: desc=getLanguageDescription(i) label="%s, %s"%(desc,i) if desc else i d.append(label) #include a 'user default, windows' language, which just represents the default language for this user account l.append("system") # Translators: the label for the Windows default NVDA interface language. d.append(_("User default")) #return a zipped up version of both the lists (a list with tuples of locale,label) return zip(l,d) def makePgettext(translations): """Obtaina pgettext function for use with a gettext translations instance. pgettext is used to support message contexts, but Python 2.7's gettext module doesn't support this, so NVDA must provide its own implementation. """ if isinstance(translations, gettext.GNUTranslations): def pgettext(context, message): message = unicode(message) try: # Look up the message with its context. return translations._catalog[u"%s\x04%s" % (context, message)] except KeyError: return message else: def pgettext(context, message): return unicode(message) return pgettext def setLanguage(lang): system = platform.system() global curLang try: if lang=="system": if system == "Windows": windowsLCID=ctypes.windll.kernel32.GetUserDefaultUILanguage() localeName=locale.windows_locale[windowsLCID] else: localeName=locale.getlocale()[0] trans=gettext.translation('socializer-doc', localedir="locales", languages=[localeName]) curLang=localeName else: trans=gettext.translation("socializer-doc", localedir="locales", languages=[lang]) curLang=lang localeChanged=False #Try setting Python's locale to lang try: locale.setlocale(locale.LC_ALL, lang) localeChanged=True except: pass if not localeChanged and '_' in lang: #Python couldn'tsupport the language_country locale, just try language. try: locale.setlocale(locale.LC_ALL, lang.split('_')[0]) except: pass #Set the windows locale for this thread (NVDA core) to this locale. if system == "Windows": LCID=localeNameToWindowsLCID(lang) ctypes.windll.kernel32.SetThreadLocale(LCID) except IOError: trans=gettext.translation("socializer-doc",fallback=True) curLang="en" trans.install(unicode=True) # Install our pgettext function. __builtin__.__dict__["pgettext"] = makePgettext(trans) def getLanguage(): return curLang def normalizeLanguage(lang): """ Normalizes a language-dialect string in to a standard form we can deal with. Converts any dash to underline, and makes sure that language is lowercase and dialect is upercase. """ lang=lang.replace('-','_') ld=lang.split('_') ld[0]=ld[0].lower() #Filter out meta languages such as x-western if ld[0]=='x': return None if len(ld)>=2: ld[1]=ld[1].upper() return "_".join(ld)