# -*- coding: utf-8 -*- """ Sound utilities for socialized.""" import sys import os import logging as original_logger log = original_logger.getLogger("sound") import paths import sound_lib import output from mysc.repeating_timer import RepeatingTimer from mysc.thread_utils import call_threaded import glob class soundSystem(object): def check_soundpack(self): """ Checks if the folder where live the current soundpack exists.""" self.soundpack_OK = False if os.path.exists(paths.sound_path(self.config["current_soundpack"])): self.path = paths.sound_path(self.config["current_soundpack"]) self.soundpack_OK = True elif os.path.exists(paths.sound_path("default")): log.error("The soundpack does not exist, using default...") self.path = paths.sound_path("default") self.soundpack_OK = True else: log.error("The current soundpack could not be found and the default soundpack has been deleted, Socializer will not play sounds.") self.soundpack_OK = False def __init__(self, soundConfig): """ Sound Player.""" self.config = soundConfig # Set the output and input default devices. try: self.output = sound_lib.output.Output() self.input = sound_lib.input.Input() except: pass # Try to use the selected device from the configuration. It can fail if the machine does not has a mic. try: log.debug("Setting input and output devices...") self.output.set_device(self.output.find_device_by_name(self.config["output_device"])) self.input.set_device(self.input.find_device_by_name(self.config["input_device"])) except: log.error("Error in input or output devices, using defaults...") self.config["output_device"] = "Default" self.config["input_device"] = "Default" self.files = [] self.cleaner = RepeatingTimer(60, self.clear_list) self.cleaner.start() self.check_soundpack() def clear_list(self): if len(self.files) == 0: return try: for i in xrange(0, len(self.files)): if self.files[i].is_playing == False: self.files[i].free() self.files.pop(i) except IndexError: pass def play(self, sound, argument=False): if self.soundpack_OK == False: return if self.config["session_mute"] == True: return sound_object = sound_lib.stream.FileStream(file="%s/%s" % (self.path, sound)) sound_object.volume = float(self.config["volume"]) self.files.append(sound_object) sound_object.play()