# -*- coding: utf-8 -*- from __future__ import unicode_literals import sys import platform import os import glob #import logging from platform_utils import paths as paths_ from functools import wraps mode = "portable" directory = None fsencoding = sys.getfilesystemencoding() #log = logging.getLogger("paths") if len(glob.glob("Uninstall.exe")) > 0: # installed copy mode= "installed" def app_path(): return paths_.app_path() def config_path(): global mode, directory if mode == "portable": if directory != None: path = os.path.join(directory, "config") elif directory == None: path = os.path.join(app_path(), "config") elif mode == "installed": path = os.path.join(data_path(), "config") if not os.path.exists(path): # log.debug("%s path does not exist, creating..." % (path,)) os.mkdir(path) return path def logs_path(): global mode, directory if mode == "portable": if directory != None: path = os.path.join(directory, "logs") elif directory == None: path = os.path.join(app_path(), "logs") elif mode == "installed": path = os.path.join(data_path(), "logs") if not os.path.exists(path): # log.debug("%s path does not exist, creating..." % (path,)) os.mkdir(path) return path def data_path(app_name='socializer'): if platform.system() == "Windows": data_path = os.path.join(os.getenv("AppData"), app_name) else: data_path = os.path.join(os.environ['HOME'], ".%s" % app_name) if not os.path.exists(data_path): os.mkdir(data_path) return data_path def locale_path(): return os.path.join(app_path(), "locales") def sound_path(): return os.path.join(app_path(), "sounds") def com_path(): global mode, directory if mode == "portable": if directory != None: path = os.path.join(directory, "com_cache") elif directory == None: path = os.path.join(app_path(), "com_cache") elif mode == "installed": path = os.path.join(data_path(), "com_cache") if not os.path.exists(path): # log.debug("%s path does not exist, creating..." % (path,)) os.mkdir(path) return path