# -*- coding: utf-8 -*- import os import random import vlc import logging from pubsub import pub from utils import call_threaded player = None log = logging.getLogger("player") def setup(): global player if player == None: player = audioPlayer() class audioPlayer(object): def __init__(self): self.is_playing = False self.vol = 50 self.is_working = False self.queue = [] self.stopped = True self.queue_pos = 0 self.shuffle = False self.instance = vlc.Instance() self.player = self.instance.media_player_new() self.event_manager = self.player.event_manager() self.event_manager.event_attach(vlc.EventType.MediaPlayerEndReached, self.end_callback) def play(self, item): self.stopped = True if self.is_working == False: self.is_working = True if item.download_url == "": item.get_download_url() self.stream_new = self.instance.media_new(item.download_url) self.player.set_media(self.stream_new) if self.player.play() == -1: log.debug("Error when playing the file {0}".format(item.title,)) pub.sendMessage("change_status", status=_("Error playing {0}. {1}.").format(item.title, e.description)) self.stopped = True self.is_working = False self.next() return self.player.audio_set_volume(self.vol) pub.sendMessage("change_status", status=_("Playing {0}.").format(item.title)) self.stopped = False self.is_working = False def next(self): if len(self.queue) > 0: if self.shuffle: self.queue_pos = random.randint(0, len(self.queue)-1) else: if self.queue_pos < len(self.queue)-1: self.queue_pos += 1 else: self.queue_pos = 0 self.play(self.queue[self.queue_pos]) def previous(self): if len(self.queue) > 0: if self.shuffle: self.queue_pos = random.randint(0, len(self.queue)-1) else: if self.queue_pos > 0: self.queue_pos -= 1 else: self.queue_pos = len(self.queue)-1 self.play(self.queue[self.queue_pos]) def stop(self): self.player.stop() self.stopped = True def pause(self): self.player.pause() if self.stopped == True: self.stopped = False else: self.stopped = True @property def volume(self): return self.vol @volume.setter def volume(self, vol): if vol <= 100 and vol >= 0: self.vol = vol self.player.audio_set_volume(self.vol) def play_all(self, list_of_items, playing=0, shuffle=False): if list_of_items != self.queue: self.queue = list_of_items self.shuffle = shuffle self.queue_pos = playing self.play(self.queue[self.queue_pos]) def end_callback(self, event, *args, **kwargs): #https://github.com/ZeBobo5/Vlc.DotNet/issues/4 call_threaded(self.next) def transcode_audio(self, item, path): """ Converts given item to mp3. This method will be available when needed automatically.""" if item.download_url == "": item.get_download_url() temporary_filename = "chunk_{0}".format(random.randint(0,2000000)) temporary_path = os.path.join(os.path.dirname(path), temporary_filename) # Let's get a new VLC instance for transcoding this file. transcoding_instance = vlc.Instance(*["--sout=#transcode{acodec=mp3,ab=192}:file{mux=raw,dst=\"%s\"}"% (temporary_path,)]) transcoder = transcoding_instance.media_player_new() transcoder.set_mrl(item.download_url) pub.sendMessage("change_status", status=_(u"Downloading {0}.").format(item.title,)) media = transcoder.get_media() transcoder.play() while True: state = media.get_state() pub.sendMessage("change_status", status=_("Downloading {0} ({1}%).").format(item.title, int(transcoder.get_position()*100))) if str(state) == 'State.Ended': break elif str(state) == 'state.error': os.remove(temporary_path) break transcoder.release() os.rename(temporary_path, path) pub.sendMessage("download_finished", file=os.path.basename(path)) # print(state) def __del__(self): self.event_manager.event_detach(vlc.EventType.MediaPlayerEndReached)