Play button changes according to its function

This commit is contained in:
Manuel Cortez 2018-02-25 05:09:11 -06:00
parent 6953ced3b5
commit d08042247a

View File

@ -96,8 +96,10 @@ class Controller(object):
def on_play_pause(self, *args, **kwargs):
if player.player.player.is_playing() == 1:
self.window.play.SetLabel(_("Play"))
return player.player.pause()
else:
self.window.play.SetLabel(_("Pause"))
return player.player.player.play()
def on_next(self, *args, **kwargs):
@ -109,10 +111,12 @@ class Controller(object):
def on_play(self, *args, **kwargs):
items = self.results[::]
playing_item = self.window.get_item()
self.window.play.SetLabel(_("Pause"))
return utils.call_threaded(player.player.play_all, items, playing=playing_item, shuffle=self.window.player_shuffle.IsChecked())
def on_stop(self, *args, **kwargs):
player.player.stop()
self.window.play.SetLabel(_("Play"))
def on_volume_down(self, *args, **kwargs):
self.window.vol_slider.SetValue(self.window.vol_slider.GetValue()-5)