Improved playing experience
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c9a832b6ee
commit
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@ -76,29 +76,15 @@ class Controller(object):
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self.on_play()
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self.on_play()
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def on_next(self, *args, **kwargs):
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def on_next(self, *args, **kwargs):
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if len(self.results) == 0:
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return utils.call_threaded(player.player.next)
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return
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item = self.window.get_item()
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if item < len(self.results)-1:
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self.window.list.SetSelection(item+1)
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else:
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self.window.list.SetSelection(0)
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return utils.call_threaded(self.play)
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def on_previous(self, *args, **kwargs):
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def on_previous(self, *args, **kwargs):
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if len(self.results) == 0:
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return utils.call_threaded(player.player.previous)
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return
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item = self.window.get_item()
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if item > 0:
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self.window.list.SetSelection(item-1)
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else:
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self.window.list.SetSelection(len(self.results)-1)
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return utils.call_threaded(self.play)
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def on_play(self, *args, **kwargs):
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def on_play(self, *args, **kwargs):
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items = self.results[self.window.get_item():]
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items = self.results[::]
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return utils.call_threaded(player.player.play_all, items, shuffle=self.window.player_shuffle.IsChecked(), extractor=self.extractor)
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playing_item = self.window.get_item()
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return utils.call_threaded(player.player.play_all, items, playing=playing_item, shuffle=self.window.player_shuffle.IsChecked())
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def on_stop(self, *args, **kwargs):
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def on_stop(self, *args, **kwargs):
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player.player.stop()
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player.player.stop()
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@ -26,6 +26,7 @@ class audioPlayer(object):
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self.is_working = False
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self.is_working = False
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self.queue = []
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self.queue = []
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self.stopped = True
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self.stopped = True
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self.queue_pos = 0
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def play(self, item):
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def play(self, item):
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if self.stream != None and self.stream.is_playing == True:
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if self.stream != None and self.stream.is_playing == True:
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@ -33,22 +34,20 @@ class audioPlayer(object):
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self.stream.stop()
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self.stream.stop()
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except BassError:
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except BassError:
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log.exception("error when stopping the file")
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log.exception("error when stopping the file")
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self.stream = None
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self.stopped = True
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self.stopped = True
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if hasattr(self, "worker") and self.worker != None:
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self.worker.cancel()
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self.worker = None
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self.queue = []
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# Make sure there are no other sounds trying to be played.
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# Make sure there are no other sounds trying to be played.
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if self.is_working == False:
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if self.is_working == False:
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self.is_working = True
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self.is_working = True
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if item.download_url == "" and hasattr(self, "extractor"):
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if item.download_url == "":
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item.download_url = self.extractor.get_download_url(item.url)
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item.get_download_url()
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try:
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try:
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self.stream = URLStream(url=item.download_url)
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self.stream = URLStream(url=item.download_url)
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except BassError:
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except BassError as e:
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log.debug("Error when playing the file {0}".format(item.title,))
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log.debug("Error when playing the file {0}".format(item.title,))
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pub.sendMessage("change_status", status=_("Error playing last file"))
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pub.sendMessage("change_status", status=_("Error playing {0}. {1}.").format(item.title, e.description))
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self.stopped = True
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self.is_working = False
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self.next()
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return
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return
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self.stream.volume = self.vol/100.0
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self.stream.volume = self.vol/100.0
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self.stream.play()
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self.stream.play()
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@ -56,14 +55,32 @@ class audioPlayer(object):
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self.stopped = False
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self.stopped = False
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self.is_working = False
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self.is_working = False
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def next(self):
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if len(self.queue) > 0:
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if self.shuffle:
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self.queue_pos = random.randint(0, len(self.queue)-1)
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else:
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if self.queue_pos < len(self.queue)-1:
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self.queue_pos += 1
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else:
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self.queue_pos = 0
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self.play(self.queue[self.queue_pos])
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def previous(self):
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if len(self.queue) > 0:
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if self.shuffle:
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self.queue_pos = random.randint(0, len(self.queue)-1)
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else:
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if self.queue_pos > 0:
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self.queue_pos -= 1
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else:
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self.queue_pos = len(self.queue)-1
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self.play(self.queue[self.queue_pos])
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def stop(self):
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def stop(self):
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if self.stream != None and self.stream.is_playing == True:
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if self.stream != None and self.stream.is_playing == True:
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self.stream.stop()
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self.stream.stop()
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self.stopped = True
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self.stopped = True
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if hasattr(self, "worker") and self.worker != None:
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self.worker.cancel()
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self.worker = None
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self.queue = []
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def pause(self):
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def pause(self):
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if self.stream != None:
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if self.stream != None:
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@ -89,24 +106,21 @@ class audioPlayer(object):
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if self.stream != None:
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if self.stream != None:
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self.stream.volume = self.vol/100.0
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self.stream.volume = self.vol/100.0
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def play_all(self, list_of_urls, shuffle=False, extractor=None):
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def play_all(self, list_of_items, playing=0, shuffle=False):
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self.stop()
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if list_of_items != self.queue:
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self.queue = list_of_urls
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self.queue = list_of_items
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self.extractor = extractor
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self.shuffle = shuffle
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if shuffle:
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self.queue_pos = playing
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random.shuffle(self.queue)
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self.play(self.queue[self.queue_pos])
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self.play(self.queue[0])
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if not hasattr(self, "worker"):
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self.queue.remove(self.queue[0])
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self.worker = RepeatingTimer(5, self.player_function)
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self.worker = RepeatingTimer(5, self.player_function)
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self.worker.start()
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self.worker.start()
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def player_function(self):
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def player_function(self):
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if self.stream != None and self.stream.is_playing == False and self.stopped == False and len(self.stream) == self.stream.position:
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if self.stream != None and self.stream.is_playing == False and self.stopped == False and len(self.stream) == self.stream.position:
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if len(self.queue) == 0:
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if len(self.queue) == 0:
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self.worker.cancel()
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return
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return
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self.play(self.queue[0])
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self.next()
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self.queue.remove(self.queue[0])
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def check_is_playing(self):
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def check_is_playing(self):
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if self.stream == None:
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if self.stream == None:
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