Responde to changes in track position and volume
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@@ -29,7 +29,8 @@ class Controller(object):
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self.connect_events()
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self.timer = wx.Timer(self.window)
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self.window.Bind(wx.EVT_TIMER, self.on_timer, self.timer)
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self.timer.Start()
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self.timer.Start(75)
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self.window.vol_slider.SetValue(player.player.volume)
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# Shows window.
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self.window.Show()
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@@ -69,6 +70,7 @@ class Controller(object):
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self.window.Bind(wx.EVT_COMMAND_SCROLL_CHANGED, self.on_time_change, self.window.time_slider)
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self.window.list.Bind(wx.EVT_LISTBOX_DCLICK, self.on_play)
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self.window.list.Bind(wx.EVT_CONTEXT_MENU, self.on_context)
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self.window.Bind(wx.EVT_CLOSE, self.on_close)
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pub.subscribe(self.change_status, "change_status")
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# Event functions. These functions will call other functions in a thread and are bound to widget events.
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@@ -97,7 +99,7 @@ class Controller(object):
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if player.player.player.is_playing() == 1:
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return player.player.pause()
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else:
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return self.on_play()
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return player.player.player.play()
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def on_next(self, *args, **kwargs):
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return utils.call_threaded(player.player.next)
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@@ -114,10 +116,10 @@ class Controller(object):
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player.player.stop()
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def on_volume_down(self, *args, **kwargs):
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player.player.volume = player.player.volume-5
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self.window.vol_slider.SetValue(self.window.volume_slider.GetValue()-5)
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def on_volume_up(self, *args, **kwargs):
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player.player.volume = player.player.volume+5
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self.window.vol_slider.SetValue(self.window.volume_slider.GetValue()-5)
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def on_mute(self, *args, **kwargs):
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player.player.volume = 0
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@@ -149,16 +151,19 @@ class Controller(object):
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volume = self.window.vol_slider.GetValue()
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player.player.player.audio_set_volume(volume)
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def on_time_change(self, *args, **kwargs):
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p = self.window.time_slider.GetValue()/100000.0
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print(p)
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player.player.player.set_position(p)
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def on_time_change(self, event, *args, **kwargs):
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p = event.GetPosition()
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player.player.player.set_position(p/100.0)
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event.Skip()
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def on_timer(self, *args, **kwargs):
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length = player.player.player.get_length()
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self.window.time_slider.SetRange(-1, length)
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time = player.player.player.get_time()
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self.window.time_slider.SetValue(time)
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if not self.window.time_slider.HasFocus():
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progress = player.player.player.get_position()*100
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self.window.time_slider.SetValue(progress)
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def on_close(self, event):
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self.timer.Stop()
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event.Skip()
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def change_status(self, status):
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""" Function used for changing the status bar from outside the main controller module."""
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