Responde to changes in track position and volume

This commit is contained in:
2018-02-22 13:58:28 -06:00
parent b2539ba697
commit 7f693fe9b2
2 changed files with 37 additions and 32 deletions

View File

@@ -29,7 +29,8 @@ class Controller(object):
self.connect_events()
self.timer = wx.Timer(self.window)
self.window.Bind(wx.EVT_TIMER, self.on_timer, self.timer)
self.timer.Start()
self.timer.Start(75)
self.window.vol_slider.SetValue(player.player.volume)
# Shows window.
self.window.Show()
@@ -69,6 +70,7 @@ class Controller(object):
self.window.Bind(wx.EVT_COMMAND_SCROLL_CHANGED, self.on_time_change, self.window.time_slider)
self.window.list.Bind(wx.EVT_LISTBOX_DCLICK, self.on_play)
self.window.list.Bind(wx.EVT_CONTEXT_MENU, self.on_context)
self.window.Bind(wx.EVT_CLOSE, self.on_close)
pub.subscribe(self.change_status, "change_status")
# Event functions. These functions will call other functions in a thread and are bound to widget events.
@@ -97,7 +99,7 @@ class Controller(object):
if player.player.player.is_playing() == 1:
return player.player.pause()
else:
return self.on_play()
return player.player.player.play()
def on_next(self, *args, **kwargs):
return utils.call_threaded(player.player.next)
@@ -114,10 +116,10 @@ class Controller(object):
player.player.stop()
def on_volume_down(self, *args, **kwargs):
player.player.volume = player.player.volume-5
self.window.vol_slider.SetValue(self.window.volume_slider.GetValue()-5)
def on_volume_up(self, *args, **kwargs):
player.player.volume = player.player.volume+5
self.window.vol_slider.SetValue(self.window.volume_slider.GetValue()-5)
def on_mute(self, *args, **kwargs):
player.player.volume = 0
@@ -149,16 +151,19 @@ class Controller(object):
volume = self.window.vol_slider.GetValue()
player.player.player.audio_set_volume(volume)
def on_time_change(self, *args, **kwargs):
p = self.window.time_slider.GetValue()/100000.0
print(p)
player.player.player.set_position(p)
def on_time_change(self, event, *args, **kwargs):
p = event.GetPosition()
player.player.player.set_position(p/100.0)
event.Skip()
def on_timer(self, *args, **kwargs):
length = player.player.player.get_length()
self.window.time_slider.SetRange(-1, length)
time = player.player.player.get_time()
self.window.time_slider.SetValue(time)
if not self.window.time_slider.HasFocus():
progress = player.player.player.get_position()*100
self.window.time_slider.SetValue(progress)
def on_close(self, event):
self.timer.Stop()
event.Skip()
def change_status(self, status):
""" Function used for changing the status bar from outside the main controller module."""