Switched from sound_lib to libvlc

This commit is contained in:
Manuel Cortez 2018-02-19 11:45:57 -06:00
parent 8c95d54305
commit 38a9829ca9
2 changed files with 19 additions and 47 deletions

View File

@ -84,12 +84,10 @@ class Controller(object):
ev.Skip()
def on_play_pause(self, *args, **kwargs):
if player.player.check_is_playing() != False:
if player.player.player.is_playing() == 1:
return player.player.pause()
elif player.player.stream != None:
player.player.stream.play()
else:
self.on_play()
player.player.player.play()
def on_next(self, *args, **kwargs):
return utils.call_threaded(player.player.next)

View File

@ -1,10 +1,7 @@
# -*- coding: utf-8 -*-
import random
import sound_lib
import vlc
import logging
from sound_lib.stream import URLStream
from sound_lib.main import BassError
from sound_lib.output import Output
from pubsub import pub
from utils import RepeatingTimer
@ -14,44 +11,38 @@ log = logging.getLogger("player")
def setup():
global player
if player == None:
Output()
player = audioPlayer()
class audioPlayer(object):
def __init__(self):
self.is_playing = False
self.stream = None
self.vol = 50
self.is_working = False
self.queue = []
self.stopped = True
self.queue_pos = 0
self.shuffle = False
self.instance = vlc.Instance()
self.player = self.instance.media_player_new()
def play(self, item):
if self.stream != None and self.stream.is_playing == True:
try:
self.stream.stop()
except BassError:
log.exception("error when stopping the file")
self.stopped = True
# Make sure there are no other sounds trying to be played.
if self.is_working == False:
self.is_working = True
if item.download_url == "":
item.get_download_url()
try:
self.stream = URLStream(url=item.download_url)
except BassError as e:
self.stream_new = self.instance.media_new(item.download_url)
self.player.set_media(self.stream_new)
if self.player.play() == -1:
log.debug("Error when playing the file {0}".format(item.title,))
pub.sendMessage("change_status", status=_("Error playing {0}. {1}.").format(item.title, e.description))
self.stopped = True
self.is_working = False
self.next()
return
self.stream.volume = self.vol/100.0
self.stream.play()
self.player.audio_set_volume(self.vol)
pub.sendMessage("change_status", status=_("Playing {0}.").format(item.title))
self.stopped = False
self.is_working = False
@ -79,33 +70,25 @@ class audioPlayer(object):
self.play(self.queue[self.queue_pos])
def stop(self):
if self.stream != None and self.stream.is_playing == True:
self.stream.stop()
self.player.stop()
self.stopped = True
def pause(self):
if self.stream != None:
if self.stream.is_playing == True:
self.stream.pause()
self.stopped = True
else:
try:
self.stream.play()
self.player.pause()
if self.stopped == True:
self.stopped = False
except BassError:
pass
else:
self.stopped = True
@property
def volume(self):
# if self.stream != None:
return self.vol
@volume.setter
def volume(self, vol):
if vol <= 100 and vol >= 0:
self.vol = vol
if self.stream != None:
self.stream.volume = self.vol/100.0
self.player.audio_set_volume(self.vol)
def play_all(self, list_of_items, playing=0, shuffle=False):
if list_of_items != self.queue:
@ -118,16 +101,7 @@ class audioPlayer(object):
self.worker.start()
def player_function(self):
if self.stream != None and self.stream.is_playing == False and self.stopped == False and len(self.stream) == self.stream.position:
if self.player.is_playing() == 0 and self.stopped == False:
if len(self.queue) == 0:
return
self.next()
def check_is_playing(self):
if self.stream == None:
return False
if self.stream != None and self.stream.is_playing == False:
return False
else:
return True