# -*- coding: utf-8 -*- import threading import os import subprocess import paths import sound_lib import output from sound_lib import recording, stream from sound_lib import output, input def recode_audio(filename, quality=10): subprocess.call(r'"%s" --downmix -q %r "%s"' % (os.path.join(paths.app_path(), 'oggenc2.exe'), quality, filename)) def get_recording(filename): val = recording.WaveRecording(filename=filename) return val class RepeatingTimer(threading.Thread): """Call a function after a specified number of seconds, it will then repeat again after the specified number of seconds Note: If the function provided takes time to execute, this time is NOT taken from the next wait period t = RepeatingTimer(30.0, f, args=[], kwargs={}) t.start() t.cancel() # stop the timer's actions """ def __init__(self, interval, function, daemon=True, *args, **kwargs): threading.Thread.__init__(self) self.daemon = daemon self.interval = float(interval) self.function = function self.args = args self.kwargs = kwargs self.finished = threading.Event() def cancel(self): """Stop the timer if it hasn't finished yet""" self.finished.set() stop = cancel def run(self): while not self.finished.is_set(): self.finished.wait(self.interval) if not self.finished.is_set(): #In case someone has canceled while waiting try: self.function(*self.args, **self.kwargs) except: print("Execution failed. Function: %r args: %r and kwargs: %r" % (self.function, self.args, self.kwargs)) class soundSystem(object): def __init__(self): """ Sound Player.""" # Set the output and input default devices. try: self.output = output.Output() self.input = input.Input() except: pass self.files = [] self.cleaner = RepeatingTimer(60, self.clear_list) self.cleaner.start() def clear_list(self): if len(self.files) == 0: return try: for i in range(0, len(self.files)): if self.files[i].is_playing == False: self.files[i].free() self.files.pop(i) except IndexError: pass def play(self, sound, argument=False): sound_object = stream.FileStream(file="%s/%s" % (paths.sound_path(), sound)) self.files.append(sound_object) sound_object.play() sound = None def setup(): global sound sound = soundSystem()